Sets a bitmap as a overlay map to rendered on top of the next texture map a -1 value indicates no overlay map
| 141 | // Sets a bitmap as a overlay map to rendered on top of the next texture map |
| 142 | // a -1 value indicates no overlay map |
| 143 | void rend_SetOverlayMap(int handle) { gpu_Overlay_map = handle; } |
| 144 | |
| 145 | void rend_SetOverlayType(uint8_t type) { gpu_Overlay_type = type; } |
| 146 |
no outgoing calls
no test coverage detected