Returns the aspect ratio of the physical screen
| 231 | |
| 232 | // Returns the aspect ratio of the physical screen |
| 233 | float rend_GetAspectRatio(void) { |
| 234 | float aspect_ratio = (float)((3.0f * gpu_state.screen_width) / (4.0f * gpu_state.screen_height)); |
| 235 | return aspect_ratio; |
| 236 | } |
| 237 | |
| 238 | // Given a source x,y and width,height, draws any sized bitmap into the renderer lfb |
| 239 | void rend_DrawLFBBitmap(int sx, int sy, int w, int h, int dx, int dy, uint16_t *data, int rowsize) {} |
no outgoing calls
no test coverage detected