Prints out a marker hud message if needed
| 1262 | |
| 1263 | // Prints out a marker hud message if needed |
| 1264 | void collide_player_and_marker(object *playerobj, object *marker_obj, vector *collision_point, vector *collision_normal, |
| 1265 | bool f_reverse_normal, fvi_info *hit_info) { |
| 1266 | if (playerobj->id == Player_num) { |
| 1267 | char str[100]; |
| 1268 | snprintf(str, sizeof(str), "Marker: %s", MarkerMessages[marker_obj->id]); |
| 1269 | AddHUDMessage(str); |
| 1270 | } |
| 1271 | } |
| 1272 | |
| 1273 | #define MIN_WALL_HIT_SOUND_VEL 40.0f |
| 1274 | #define MAX_WALL_HIT_SOUND_VEL 120.0f |
nothing calls this directly
no test coverage detected