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hub / github.com/DescentDevelopers/Descent3 / nw_DoNetworkIdle

Function nw_DoNetworkIdle

networking/networking.cpp:1251–1256  ·  view source on GitHub ↗

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1249}
1250
1251void nw_DoNetworkIdle(void) {
1252 if (!Use_DirectPlay) {
1253 nw_DoReceiveCallbacks();
1254 nw_ReliableResend();
1255 }
1256}
1257
1258#define CONNECTSEQ 0x142 // Magic number for starting a connection, just so it isn't 0
1259

Callers 5

MultiSendConnectBailFunction · 0.85
MultiSendLevelEndedFunction · 0.85
D3DeferHandlerFunction · 0.85
MultiCloseGameFunction · 0.85
LoadLevelProgressFunction · 0.85

Calls 2

nw_DoReceiveCallbacksFunction · 0.85
nw_ReliableResendFunction · 0.85

Tested by

no test coverage detected