| 301 | } |
| 302 | |
| 303 | void UpdateGameData(void *buffer) { |
| 304 | if (GameType == GT_FREESPACE) { |
| 305 | // memcpy(FreeSpaceTrackerGameData,buffer,sizeof(freespace_net_game_data)); |
| 306 | } else if (GameType == GT_DESCENT3) { |
| 307 | memcpy(D3TrackerGameData, buffer, sizeof(d3_net_game_data_short)); |
| 308 | } else if (GameType == GT_D3TNG) { |
| 309 | memcpy(D3TrackerGameData, buffer, sizeof(d3_net_game_data_tiny)); |
| 310 | } |
| 311 | } |
| 312 | |
| 313 | game_list gl; |
| 314 |