| 337 | } |
| 338 | |
| 339 | int SendGameOver() { |
| 340 | IdleGameTracker(); |
| 341 | |
| 342 | if (SendingGameOver == 3) { |
| 343 | // Request timed out. |
| 344 | return 2; |
| 345 | } |
| 346 | if (SendingGameOver == 2) { |
| 347 | SendingGameOver = 0; |
| 348 | return 1; |
| 349 | } |
| 350 | if (SendingGameOver == 1) { |
| 351 | // Wait until it's sent. |
| 352 | return 0; |
| 353 | } |
| 354 | if (SendingGameOver == 0) { |
| 355 | LastGameOverPacket = DLLtimer_GetTime(); |
| 356 | FirstGameOverPacket = DLLtimer_GetTime(); |
| 357 | SendingGameOver = 1; |
| 358 | TrackerGameIsRunning = 0; |
| 359 | SendGameTrackerPacker(&GameOverPacket); |
| 360 | return 0; |
| 361 | } |
| 362 | return 0; |
| 363 | } |
| 364 | |
| 365 | void AckPacket(int sig) { |
| 366 | TrackAckPacket.sig = sig; |
no test coverage detected