Rotates all of the points of a submodel, plus supplies color info
| 895 | |
| 896 | // Rotates all of the points of a submodel, plus supplies color info |
| 897 | void RotateModelPoints(poly_model *pm, bsp_info *sm) { |
| 898 | |
| 899 | // Figure out lighting |
| 900 | if (Polymodel_light_type == POLYMODEL_LIGHTING_STATIC) { |
| 901 | if ((Polymodel_use_effect && (Polymodel_effect.type & PEF_DEFORM)) || (sm->flags & SOF_JITTER)) { |
| 902 | for (int i = 0; i < sm->nverts; i++) { |
| 903 | vector vec = sm->verts[i]; |
| 904 | |
| 905 | float val = ((ps_rand() % 1000) - 500.0) / 500.0; |
| 906 | vec *= 1.0 + (Polymodel_effect.deform_range * val); |
| 907 | |
| 908 | g3_RotatePoint(&Robot_points[i], &vec); |
| 909 | } |
| 910 | } else { |
| 911 | for (int i = 0; i < sm->nverts; i++) |
| 912 | g3_RotatePoint(&Robot_points[i], &sm->verts[i]); |
| 913 | } |
| 914 | } else if (Polymodel_light_type == POLYMODEL_LIGHTING_LIGHTMAP) { |
| 915 | if ((Polymodel_use_effect && (Polymodel_effect.type & PEF_DEFORM)) || (sm->flags & SOF_JITTER)) { |
| 916 | for (int i = 0; i < sm->nverts; i++) { |
| 917 | vector vec = sm->verts[i]; |
| 918 | float val = ((ps_rand() % 1000) - 500.0) / 500.0; |
| 919 | vec *= 1.0 + (Polymodel_effect.deform_range * val); |
| 920 | |
| 921 | g3_RotatePoint(&Robot_points[i], &vec); |
| 922 | |
| 923 | Robot_points[i].p3_r = 1.0; |
| 924 | Robot_points[i].p3_g = 1.0; |
| 925 | Robot_points[i].p3_b = 1.0; |
| 926 | } |
| 927 | } else { |
| 928 | for (int i = 0; i < sm->nverts; i++) { |
| 929 | g3_RotatePoint(&Robot_points[i], &sm->verts[i]); |
| 930 | Robot_points[i].p3_r = 1.0; |
| 931 | Robot_points[i].p3_g = 1.0; |
| 932 | Robot_points[i].p3_b = 1.0; |
| 933 | } |
| 934 | } |
| 935 | } else if (Polymodel_light_type == POLYMODEL_LIGHTING_GOURAUD) { |
| 936 | if (Polymodel_use_effect && Polymodel_effect.type & PEF_COLOR) { |
| 937 | if ((Polymodel_use_effect && (Polymodel_effect.type & PEF_DEFORM)) || (sm->flags & SOF_JITTER)) { |
| 938 | for (int i = 0; i < sm->nverts; i++) { |
| 939 | vector vec = sm->verts[i]; |
| 940 | float val = ((ps_rand() % 1000) - 500.0) / 500.0; |
| 941 | vec *= 1.0 + (Polymodel_effect.deform_range * val); |
| 942 | |
| 943 | g3_RotatePoint(&Robot_points[i], &vec); |
| 944 | |
| 945 | vector normvec = sm->vertnorms[i]; |
| 946 | val = (-vm_DotProduct(Polymodel_light_direction, &normvec) + 1.0) / 2; |
| 947 | |
| 948 | Robot_points[i].p3_r = Polymodel_effect.r * val * Polylighting_static_red; |
| 949 | Robot_points[i].p3_g = Polymodel_effect.g * val * Polylighting_static_green; |
| 950 | Robot_points[i].p3_b = Polymodel_effect.b * val * Polylighting_static_blue; |
| 951 | } |
| 952 | } else { |
| 953 | if ((Polymodel_use_effect && (Polymodel_effect.type & PEF_DEFORM)) || (sm->flags & SOF_JITTER)) { |
| 954 | for (int i = 0; i < sm->nverts; i++) { |
no test coverage detected