MCPcopy Create free account
hub / github.com/DescentDevelopers/Descent3 / rend_SetFiltering

Function rend_SetFiltering

legacy/renderer/renderer.cpp:1026–1050  ·  view source on GitHub ↗

Sets the state of bilinear filtering for our textures

Source from the content-addressed store, hash-verified

1024}
1025// Sets the state of bilinear filtering for our textures
1026void rend_SetFiltering(int8_t state) {
1027 switch (Renderer_type) {
1028 case RENDERER_SOFTWARE_16BIT:
1029 case RENDERER_SOFTWARE_8BIT:
1030 break;
1031 case RENDERER_OPENGL:
1032#ifdef USE_OPENGL
1033 opengl_SetFiltering(state);
1034#endif
1035 break;
1036 case RENDERER_GLIDE:
1037#ifdef USE_GLIDE
1038 glide_SetFiltering(state);
1039#endif
1040 break;
1041 case RENDERER_DIRECT3D:
1042#ifdef USE_D3D
1043 d3d_SetFiltering(state);
1044#endif
1045 break;
1046 default:
1047 Int3();
1048 break;
1049 }
1050}
1051// Sets the state of zbuffering to on or off
1052void rend_SetZBufferState(int8_t state) {
1053 switch (Renderer_type) {

Callers 1

rend_DrawSimpleBitmapFunction · 0.70

Calls 2

opengl_SetFilteringFunction · 0.85
d3d_SetFilteringFunction · 0.85

Tested by

no test coverage detected