Sets the state of bilinear filtering for our textures
| 1024 | } |
| 1025 | // Sets the state of bilinear filtering for our textures |
| 1026 | void rend_SetFiltering(int8_t state) { |
| 1027 | switch (Renderer_type) { |
| 1028 | case RENDERER_SOFTWARE_16BIT: |
| 1029 | case RENDERER_SOFTWARE_8BIT: |
| 1030 | break; |
| 1031 | case RENDERER_OPENGL: |
| 1032 | #ifdef USE_OPENGL |
| 1033 | opengl_SetFiltering(state); |
| 1034 | #endif |
| 1035 | break; |
| 1036 | case RENDERER_GLIDE: |
| 1037 | #ifdef USE_GLIDE |
| 1038 | glide_SetFiltering(state); |
| 1039 | #endif |
| 1040 | break; |
| 1041 | case RENDERER_DIRECT3D: |
| 1042 | #ifdef USE_D3D |
| 1043 | d3d_SetFiltering(state); |
| 1044 | #endif |
| 1045 | break; |
| 1046 | default: |
| 1047 | Int3(); |
| 1048 | break; |
| 1049 | } |
| 1050 | } |
| 1051 | // Sets the state of zbuffering to on or off |
| 1052 | void rend_SetZBufferState(int8_t state) { |
| 1053 | switch (Renderer_type) { |
no test coverage detected