| 307 | } |
| 308 | |
| 309 | void SetSurfaceView(rad_surface *surf) { |
| 310 | vector rv; // Random vector |
| 311 | vector u, v, n; |
| 312 | |
| 313 | // Select random vector for hemicube orientation |
| 314 | rv.x = ((rand() / RAND_MAX) * 2.0 - 1.0); |
| 315 | rv.y = ((rand() / RAND_MAX) * 2.0 - 1.0); |
| 316 | rv.z = ((rand() / RAND_MAX) * 2.0 - 1.0); |
| 317 | |
| 318 | n = rad_MaxSurface->normal; // Get patch normal |
| 319 | |
| 320 | do // Get valid u-axis vector |
| 321 | { |
| 322 | vm_CrossProduct(&u, &n, &rv); |
| 323 | } while (vm_GetMagnitude(&u) < .0001); |
| 324 | |
| 325 | vm_NormalizeVector(&u); |
| 326 | vm_CrossProduct(&v, &u, &n); // Determine v-axis |
| 327 | |
| 328 | rad_Hemicube.head_matrix.rvec = u; |
| 329 | rad_Hemicube.head_matrix.uvec = v; |
| 330 | rad_Hemicube.head_matrix.fvec = n; |
| 331 | |
| 332 | vm_VectorToMatrix(&rad_Hemicube.head_matrix, &n, NULL, NULL); |
| 333 | |
| 334 | rad_Hemicube.shooting_surface = surf; |
| 335 | } |
| 336 | |
| 337 | // Build transformation matrix for our hemicube |
| 338 | void BuildTransform(vector *nu, vector *nv, vector *nn) { |
no test coverage detected