Lets the user draw free hand into the topographical map
| 843 | |
| 844 | // Lets the user draw free hand into the topographical map |
| 845 | void DrawIntoTopoMap(int x, int y) { |
| 846 | int i, t, segx, segz; |
| 847 | |
| 848 | if (KEY_STATE(KEY_LSHIFT)) { |
| 849 | int seg = theApp.wireframe_view->GetCellFromPoint(x, y); |
| 850 | if (seg < 0 || seg >= TERRAIN_WIDTH * TERRAIN_DEPTH) |
| 851 | Int3(); // get Jason |
| 852 | |
| 853 | for (i = -1; i <= 1; i++) { |
| 854 | for (t = -1; t <= 1; t++) { |
| 855 | segx = seg % TERRAIN_WIDTH; |
| 856 | segz = seg / TERRAIN_WIDTH; |
| 857 | |
| 858 | if ((segz + i) < 0 || segz + i >= TERRAIN_DEPTH) |
| 859 | continue; |
| 860 | if ((segx + t) < 0 || segx + t >= TERRAIN_WIDTH) |
| 861 | continue; |
| 862 | |
| 863 | segz += i; |
| 864 | segx += t; |
| 865 | |
| 866 | Terrain_tex_seg[Terrain_seg[(segz * TERRAIN_WIDTH) + segx].texseg_index].tex_index = D3EditState.texdlg_texture; |
| 867 | theApp.wireframe_view->DrawTerrainCell((segz * TERRAIN_WIDTH) + segx); |
| 868 | } |
| 869 | } |
| 870 | theApp.wireframe_view->Invalidate(); |
| 871 | } |
| 872 | } |
no test coverage detected