| 180 | } |
| 181 | |
| 182 | bool IsFileInShipPage(char *filename) { |
| 183 | mngs_ship_page shippage; |
| 184 | int i; |
| 185 | int j; |
| 186 | int x; |
| 187 | |
| 188 | for (i = 0; i < MAX_SHIPS; i++) { |
| 189 | if (Ships[i].used) { |
| 190 | mng_AssignShipToShipPage(i, &shippage); |
| 191 | |
| 192 | if (!stricmp(filename, shippage.image_name)) |
| 193 | return true; |
| 194 | if (!stricmp(filename, shippage.dying_image_name)) |
| 195 | return true; |
| 196 | if (!stricmp(filename, shippage.med_image_name)) |
| 197 | return true; |
| 198 | if (!stricmp(filename, shippage.lo_image_name)) |
| 199 | return true; |
| 200 | for (j = 0; j < MAX_PLAYER_WEAPONS; j++) { |
| 201 | for (x = 0; x < MAX_WB_GUNPOINTS; x++) { |
| 202 | if (!stricmp(filename, shippage.weapon_name[j][x])) |
| 203 | return true; |
| 204 | } |
| 205 | for (x = 0; x < MAX_WB_FIRING_MASKS; x++) { |
| 206 | if (!stricmp(filename, shippage.fire_sound_name[j][x])) |
| 207 | return true; |
| 208 | } |
| 209 | if (!stricmp(filename, shippage.firing_sound_name[j])) |
| 210 | return true; |
| 211 | if (!stricmp(filename, shippage.release_sound_name[j])) |
| 212 | return true; |
| 213 | if (!stricmp(filename, shippage.spew_powerup_name[j])) |
| 214 | return true; |
| 215 | } |
| 216 | } |
| 217 | } |
| 218 | |
| 219 | return false; |
| 220 | } |
| 221 | |
| 222 | bool IsFileInSoundPage(char *filename) { |
| 223 | mngs_sound_page soundpage; |
no test coverage detected