Set the editor view mode
| 2941 | void CMainFrame::OnObjectMovePlayer() { HObjectMoveToViewer(Player_object); } |
| 2942 | |
| 2943 | // Set the editor view mode |
| 2944 | void SetViewMode(int view_mode) { |
| 2945 | // Set new view mode |
| 2946 | Editor_view_mode = view_mode; |
| 2947 | |
| 2948 | // Get the correct viewer (terrain or mine or room) |
| 2949 | SetEditorViewer(); |
| 2950 | |
| 2951 | // Set the correct wireframe view |
| 2952 | if (view_mode == VM_ROOM) |
| 2953 | Wireframe_view = &Wireframe_view_room; |
| 2954 | else if (view_mode == VM_MINE) |
| 2955 | Wireframe_view = &Wireframe_view_mine; |
| 2956 | |
| 2957 | // Force the windows to update |
| 2958 | AfxGetMainWnd()->Invalidate(TRUE); |
| 2959 | AfxGetMainWnd()->UpdateWindow(); |
| 2960 | } |
| 2961 | |
| 2962 | void CMainFrame::OnRoomView() { SetViewMode(VM_ROOM); } |
no test coverage detected