Keep this around
| 2430 | } |
| 2431 | |
| 2432 | // Keep this around |
| 2433 | void ResetObjectOntoTerrain() { |
| 2434 | if (Cur_object_index != -1) { |
| 2435 | |
| 2436 | object *objp = &Objects[Cur_object_index]; |
| 2437 | |
| 2438 | if (!OBJECT_OUTSIDE(objp)) { |
| 2439 | int roomnum = GetTerrainRoomFromPos(&objp->pos); |
| 2440 | ObjSetPos(objp, &objp->pos, roomnum, NULL, true); |
| 2441 | |
| 2442 | EditorStatus("Object %d (\"%s\") moved to cell %d", OBJNUM(objp), objp->name ? objp->name : "<no name>", |
| 2443 | CELLNUM(roomnum)); |
| 2444 | |
| 2445 | World_changed = 1; |
| 2446 | } else |
| 2447 | EditorStatus("Object %d (\"%s\") already outside (on cell %d)", OBJNUM(objp), |
| 2448 | objp->name ? objp->name : "<no name>", CELLNUM(objp->roomnum)); |
| 2449 | } |
| 2450 | } |
| 2451 | |
| 2452 | // Keep this around |
nothing calls this directly
no test coverage detected