Takes a vclip name and resaves it
| 1599 | |
| 1600 | // Takes a vclip name and resaves it |
| 1601 | void ResaveVClip(char *name) { |
| 1602 | int bm_handle = FindVClipName(name); |
| 1603 | if (bm_handle >= 0) { |
| 1604 | char search[256]; |
| 1605 | |
| 1606 | ddio_MakePath(search, LocalD3Dir, "data", "graphics", GameVClips[bm_handle].name, NULL); |
| 1607 | mprintf(0, "Resaving vclip %s.\n", search); |
| 1608 | |
| 1609 | SaveVClip(search, bm_handle); |
| 1610 | } else { |
| 1611 | char search[256]; |
| 1612 | |
| 1613 | ddio_MakePath(search, LocalD3Dir, "data", "graphics", name, NULL); |
| 1614 | |
| 1615 | bm_handle = AllocLoadVClip(search, NOT_TEXTURE, 0); |
| 1616 | if (bm_handle >= 0) { |
| 1617 | mprintf(0, "Resaving vclip %s.\n", search); |
| 1618 | |
| 1619 | SaveVClip(search, bm_handle); |
| 1620 | } else |
| 1621 | Int3(); |
| 1622 | } |
| 1623 | } |
| 1624 | |
| 1625 | void ResaveAllBitmaps() { |
| 1626 | char buffer[_MAX_PATH]; |
no test coverage detected