Adds a room at the current room/face. The room is created by extuding out from the current face
| 441 | |
| 442 | // Adds a room at the current room/face. The room is created by extuding out from the current face |
| 443 | void AddRoom() { |
| 444 | room *rp; |
| 445 | face *cfp; |
| 446 | int cnv, nfaces; |
| 447 | vector room_delta; |
| 448 | int i; |
| 449 | |
| 450 | // Get values from current room & face |
| 451 | cfp = &Curroomp->faces[Curface]; // pointer to current face |
| 452 | cnv = cfp->num_verts; // number of verts in current face |
| 453 | |
| 454 | // Check for portal already here |
| 455 | if (cfp->portal_num != -1) { |
| 456 | OutrageMessageBox("Can't add room: There is already a connection at the current room:face."); |
| 457 | return; |
| 458 | } |
| 459 | |
| 460 | // Get values for new room |
| 461 | nfaces = cnv + 2; |
| 462 | |
| 463 | // Get a pointer to our room |
| 464 | rp = CreateNewRoom(cnv * 2, nfaces, 0); |
| 465 | if (rp == NULL) { |
| 466 | OutrageMessageBox("Cannot add room: No free rooms."); |
| 467 | return; |
| 468 | } |
| 469 | |
| 470 | // Compute delta vector |
| 471 | room_delta = cfp->normal * -DEFAULT_ROOM_LENGTH; |
| 472 | |
| 473 | // Set the vertices for the room |
| 474 | for (i = 0; i < cnv; i++) { |
| 475 | rp->verts[i] = Curroomp->verts[cfp->face_verts[cnv - 1 - i]]; |
| 476 | rp->verts[cnv + i] = rp->verts[i] + room_delta; |
| 477 | } |
| 478 | |
| 479 | // Set the faces for the room |
| 480 | InitRoomFace(&rp->faces[0], cnv); |
| 481 | for (i = 0; i < cnv; i++) |
| 482 | rp->faces[0].face_verts[i] = i; |
| 483 | |
| 484 | InitRoomFace(&rp->faces[1], cnv); |
| 485 | for (i = 0; i < cnv; i++) |
| 486 | rp->faces[1].face_verts[i] = cnv * 2 - 1 - i; |
| 487 | |
| 488 | for (i = 0; i < nfaces - 2; i++) { |
| 489 | InitRoomFace(&rp->faces[i + 2], 4); |
| 490 | rp->faces[i + 2].face_verts[0] = i; |
| 491 | rp->faces[i + 2].face_verts[1] = i + cnv; |
| 492 | rp->faces[i + 2].face_verts[2] = ((i + 1) % cnv) + cnv; |
| 493 | rp->faces[i + 2].face_verts[3] = (i + 1) % cnv; |
| 494 | } |
| 495 | |
| 496 | #ifndef NEWEDITOR |
| 497 | // Set normals & textures for each face |
| 498 | for (i = 0; i < nfaces; i++) { |
| 499 | if (!ComputeFaceNormal(rp, i)) |
| 500 | Int3(); // Bad! Get Matt! |
no test coverage detected