Given a handle to a resource, and the name of the effect to load it will load that effect. Returns the effect ID, or -1 if it couldn't be created
| 295 | // it will load that effect. Returns the effect ID, or -1 if it couldn't |
| 296 | // be created |
| 297 | int ddio_CreateForceFromProject(FORCEPROJECT project, const char *forcename) { return -1; } |