returns a lightmaps data else NULL if something is wrong
| 136 | } |
| 137 | // returns a lightmaps data else NULL if something is wrong |
| 138 | uint16_t *lm_data(int handle) { |
| 139 | uint16_t *d; |
| 140 | if (!GameLightmaps[handle].used) { |
| 141 | Int3(); |
| 142 | return NULL; |
| 143 | } |
| 144 | |
| 145 | d = GameLightmaps[handle].data; |
| 146 | return (d); |
| 147 | } |
no outgoing calls
no test coverage detected