returns width of bumpmap
| 118 | |
| 119 | // returns width of bumpmap |
| 120 | uint8_t bump_w(int handle) { |
| 121 | ASSERT(GameBumpmaps[handle].flags & BUMPF_USED); |
| 122 | return GameBumpmaps[handle].width; |
| 123 | } |
| 124 | |
| 125 | // returns height of bumpmap |
| 126 | uint8_t bump_h(int handle) { |
no outgoing calls
no test coverage detected