simply frees up a bitmap
| 621 | } |
| 622 | // simply frees up a bitmap |
| 623 | void bm_FreeBitmapMain(int handle) { |
| 624 | bm_deleteNode(&GameBitmaps[handle]); |
| 625 | bm_FreeBitmapData(handle); |
| 626 | GameBitmaps[handle].data16 = NULL; |
| 627 | GameBitmaps[handle].cache_slot = -1; |
| 628 | GameBitmaps[handle].used = 0; |
| 629 | Num_of_bitmaps--; |
| 630 | } |
| 631 | // Returns -1 if this name is not already in use, else index of bitmap that is using name |
| 632 | int bm_TestName(const char *src) { |
| 633 | uint32_t i, limit; |
no test coverage detected