Just like bm_AllocBitmap but doesn't actually allocate memory. Useful for paging!
| 539 | } |
| 540 | // Just like bm_AllocBitmap but doesn't actually allocate memory. Useful for paging! |
| 541 | int bm_AllocNoMemBitmap(int w, int h) { |
| 542 | int n = 0, i; |
| 543 | if (!Bitmaps_initted) { |
| 544 | Int3(); |
| 545 | mprintf(0, "Bitmaps not initted!!!\n"); |
| 546 | return -1; |
| 547 | } |
| 548 | |
| 549 | for (i = 0; i < MAX_BITMAPS; i++) { |
| 550 | if (GameBitmaps[i].used == 0) { |
| 551 | n = i; |
| 552 | break; |
| 553 | } |
| 554 | } |
| 555 | // If we can't find a free slot in which to alloc, bail out |
| 556 | if (i == MAX_BITMAPS) { |
| 557 | Int3(); |
| 558 | mprintf(0, "ERROR! Couldn't find a free bitmap to alloc!\n"); |
| 559 | return -1; |
| 560 | } |
| 561 | // If no go on the malloc, bail out with -1 |
| 562 | |
| 563 | memset(&GameBitmaps[n], 0, sizeof(bms_bitmap)); |
| 564 | |
| 565 | GameBitmaps[n].width = w; |
| 566 | GameBitmaps[n].height = h; |
| 567 | GameBitmaps[n].used = 1; |
| 568 | GameBitmaps[n].format = BITMAP_FORMAT_STANDARD; |
| 569 | GameBitmaps[n].flags = BF_NOT_RESIDENT | BF_CHANGED | BF_BRAND_NEW; |
| 570 | GameBitmaps[n].cache_slot = -1; |
| 571 | |
| 572 | Num_of_bitmaps++; |
| 573 | return n; |
| 574 | } |
| 575 | // Searches thru all bitmaps for a specific name, returns -1 if not found |
| 576 | // or index of bitmap with name |
| 577 | int bm_FindBitmapName(const char *name) { |
no outgoing calls
no test coverage detected