when an effect has moved into a new room, this function unlinks it from its old room and links it into the new room
| 770 | // when an effect has moved into a new room, this function unlinks it |
| 771 | // from its old room and links it into the new room |
| 772 | void VisEffectRelink(int visnum, int newroomnum) { |
| 773 | ASSERT(visnum >= 0 && visnum < max_vis_effects); |
| 774 | |
| 775 | VisEffectUnlink(visnum); |
| 776 | VisEffectLink(visnum, newroomnum); |
| 777 | } |
| 778 | |
| 779 | // Kills all the effects that are dead |
| 780 | void VisEffectDeleteDead() { |
no test coverage detected