Simply sets all vclips to unused
| 190 | |
| 191 | // Simply sets all vclips to unused |
| 192 | void InitVClips() { |
| 193 | for (int i = 0; i < MAX_VCLIPS; i++) |
| 194 | GameVClips[i].used = 0; |
| 195 | |
| 196 | atexit(FreeAllVClips); |
| 197 | } |
| 198 | |
| 199 | // Allocs a vclip for use |
| 200 | // Returns -1 on error |