initializes trigger system
| 137 | |
| 138 | // initializes trigger system |
| 139 | void InitTriggers() { |
| 140 | int i; |
| 141 | |
| 142 | for (i = 0; i < MAX_TRIGGERS; i++) { |
| 143 | Triggers[i].roomnum = -1; |
| 144 | Triggers[i].facenum = -1; |
| 145 | Triggers[i].flags = 0; |
| 146 | |
| 147 | Triggers[i].osiris_script.script_id = -1; |
| 148 | Triggers[i].osiris_script.script_instance = NULL; |
| 149 | } |
| 150 | |
| 151 | Num_triggers = 0; |
| 152 | |
| 153 | atexit(FreeTriggers); |
| 154 | } |
| 155 | |
| 156 | // Free up all the triggers |
| 157 | void FreeTriggers() { |