Sets the object render to draw a polymodel with lightmaps applied
| 1471 | } |
| 1472 | // Sets the object render to draw a polymodel with lightmaps applied |
| 1473 | void RenderObject_SetLightmaps(lightmap_object *lmobject) { |
| 1474 | ASSERT(lmobject->used); |
| 1475 | RenderObjectType = RO_LIGHTMAPS; |
| 1476 | RenderObjectLightmapObject = lmobject; |
| 1477 | } |
| 1478 | |
| 1479 | ddgr_color Player_colors[] = { |
| 1480 | GR_RGB(255, 0, 0), GR_RGB(0, 32, 255), GR_RGB(0, 255, 0), GR_RGB(255, 255, 0), GR_RGB(32, 64, 96), |
no outgoing calls
no test coverage detected