Sets the direction of the lightsource to be used when calculating vertex lighting The light source vector should be in the models coordinate space
| 1752 | // Sets the direction of the lightsource to be used when calculating vertex lighting |
| 1753 | // The light source vector should be in the models coordinate space |
| 1754 | void RenderObject_SetLightDirection(vector *dir) { RenderObject_LightDirection = *dir; } |
| 1755 | // draw an object that has one bitmap & doesn't rotate |
| 1756 | void obj_draw_blob(object *obj, int bmnum) { |
| 1757 | // int orientation=0; |
no outgoing calls
no test coverage detected