Adds a specular face to draw after the mine has been drawn
| 1549 | |
| 1550 | // Adds a specular face to draw after the mine has been drawn |
| 1551 | void UpdateFogFace(room *rp, face *fp) { |
| 1552 | if (Fog_disabled || !Detail_settings.Fog_enabled) |
| 1553 | return; |
| 1554 | Fog_faces[Num_fog_faces_to_render++] = fp - rp->faces; |
| 1555 | } |
| 1556 | |
| 1557 | // Render a fog layer on top of a face |
| 1558 | void RenderFogFaces(room *rp) { |