Simply sets the number of glows to zero
| 3511 | } |
| 3512 | // Simply sets the number of glows to zero |
| 3513 | void ResetLightGlows() { |
| 3514 | Num_glows = 0; |
| 3515 | for (int i = 0; i < MAX_LIGHT_GLOWS; i++) { |
| 3516 | LightGlows[i].flags = 0; |
| 3517 | } |
| 3518 | } |
| 3519 | // Renders all the lights glows for this frame |
| 3520 | void RenderLightGlows() { |
| 3521 | if (!UseHardware) |
no outgoing calls
no test coverage detected