RenderBlankScreen Renders a blank screen, to be used for UI callbacks to prevent Hall of mirrors with mouse cursor
| 3790 | // RenderBlankScreen |
| 3791 | // Renders a blank screen, to be used for UI callbacks to prevent Hall of mirrors with mouse cursor |
| 3792 | void RenderBlankScreen(void) { rend_ClearScreen(GR_BLACK); } |
| 3793 | #ifdef EDITOR |
| 3794 | // Finds what room & face is visible at a given screen x & y |
| 3795 | // Everything must be set up just like for RenderMineRoom(), and presumably is the same as |
nothing calls this directly
no test coverage detected