Called before a frame starts to render - sets all of our light glows to decreasing
| 2598 | } |
| 2599 | // Called before a frame starts to render - sets all of our light glows to decreasing |
| 2600 | void PreUpdateAllLightGlows() { |
| 2601 | int i, count; |
| 2602 | for (i = 0, count = 0; i < MAX_LIGHT_GLOWS && count < Num_glows; i++) { |
| 2603 | if (LightGlows[i].flags & LGF_USED) { |
| 2604 | count++; |
| 2605 | LightGlows[i].flags &= ~LGF_INCREASING; |
| 2606 | } |
| 2607 | } |
| 2608 | } |
| 2609 | // Called after a frame has been rendered - slowly morphs our light glows into nothing |
| 2610 | void PostUpdateAllLightGlows() { |
| 2611 | int i, count; |