Takes a min,max vector and makes a surrounding cube from it
| 460 | } |
| 461 | // Takes a min,max vector and makes a surrounding cube from it |
| 462 | void MakePointsFromMinMax(vector *corners, vector *minp, vector *maxp) { |
| 463 | corners[0].x = minp->x; |
| 464 | corners[0].y = maxp->y; |
| 465 | corners[0].z = minp->z; |
| 466 | corners[1].x = maxp->x; |
| 467 | corners[1].y = maxp->y; |
| 468 | corners[1].z = minp->z; |
| 469 | corners[2].x = maxp->x; |
| 470 | corners[2].y = minp->y; |
| 471 | corners[2].z = minp->z; |
| 472 | corners[3].x = minp->x; |
| 473 | corners[3].y = minp->y; |
| 474 | corners[3].z = minp->z; |
| 475 | corners[4].x = minp->x; |
| 476 | corners[4].y = maxp->y; |
| 477 | corners[4].z = maxp->z; |
| 478 | corners[5].x = maxp->x; |
| 479 | corners[5].y = maxp->y; |
| 480 | corners[5].z = maxp->z; |
| 481 | corners[6].x = maxp->x; |
| 482 | corners[6].y = minp->y; |
| 483 | corners[6].z = maxp->z; |
| 484 | corners[7].x = minp->x; |
| 485 | corners[7].y = minp->y; |
| 486 | corners[7].z = maxp->z; |
| 487 | } |
| 488 | |
| 489 | // Rotates all the points in a room |
| 490 | void RotateRoomPoints(room *rp, vector *world_vecs) { |
no outgoing calls
no test coverage detected