Adds one point to a bitmap
| 479 | } |
| 480 | // Adds one point to a bitmap |
| 481 | static inline void PlaceProcPoint(int x, int y, uint8_t color) { |
| 482 | x &= (PROC_SIZE - 1); |
| 483 | y &= (PROC_SIZE - 1); |
| 484 | ProcDestData[y * PROC_SIZE + x] = color; |
| 485 | } |
| 486 | // Adds a sphere lightning bolt |
| 487 | void AddProcSphereLightning(int handle, static_proc_element *proc) { |
| 488 | int procnum = proc - GameTextures[handle].procedural->static_proc_elements; |
no outgoing calls
no test coverage detected