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hub / github.com/DescentDevelopers/Descent3 / SetupPostrenderRoom

Function SetupPostrenderRoom

Descent3/postrender.cpp:177–181  ·  view source on GitHub ↗

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175}
176
177void SetupPostrenderRoom(room *rp) {
178 // Setup faces if this is a fogged room
179 if (rp->flags & RF_FOG)
180 SetupRoomFog(rp, &Viewer_eye, &Viewer_orient, Viewer_roomnum);
181}
182
183// Rotates a face, and then renders it
184void DrawPostrenderFace(int roomnum, int facenum, bool change_z) {

Callers 2

DrawPostrenderFaceFunction · 0.85
PostRenderFunction · 0.85

Calls 1

SetupRoomFogFunction · 0.85

Tested by

no test coverage detected