| 175 | } |
| 176 | |
| 177 | void SetupPostrenderRoom(room *rp) { |
| 178 | // Setup faces if this is a fogged room |
| 179 | if (rp->flags & RF_FOG) |
| 180 | SetupRoomFog(rp, &Viewer_eye, &Viewer_orient, Viewer_roomnum); |
| 181 | } |
| 182 | |
| 183 | // Rotates a face, and then renders it |
| 184 | void DrawPostrenderFace(int roomnum, int facenum, bool change_z) { |
no test coverage detected