Sets all objects to unused
| 89 | |
| 90 | // Sets all objects to unused |
| 91 | void InitObjectInfo() { |
| 92 | int i; |
| 93 | |
| 94 | for (i = 0; i < MAX_OBJECT_IDS; i++) { |
| 95 | Object_info[i].type = OBJ_NONE; |
| 96 | Object_info[i].name[0] = 0; |
| 97 | // Object_info[i].script_name[0] = 0; |
| 98 | Object_info[i].script_name_override[0] = 0; |
| 99 | Object_info[i].multi_allowed = 1; |
| 100 | Object_info[i].module_name[0] = 0; |
| 101 | } |
| 102 | |
| 103 | for (i = 0; i < MAX_OBJECT_TYPES; i++) |
| 104 | Num_object_ids[i] = 0; |
| 105 | |
| 106 | atexit(FreeObjectInfo); |
| 107 | } |
| 108 | |
| 109 | #define DEFAULT_OBJECT_SIZE 4.0f |
| 110 | #define DEFAULT_OBJECT_MASS 1.0f |