| 2171 | } |
| 2172 | |
| 2173 | void TimeoutObject(object *obj) { |
| 2174 | switch (obj->type) { |
| 2175 | case OBJ_WEAPON: |
| 2176 | TimeoutWeapon(obj); |
| 2177 | break; |
| 2178 | case OBJ_SHOCKWAVE: |
| 2179 | DoConcussiveForce(obj, obj->parent_handle); |
| 2180 | break; |
| 2181 | default: |
| 2182 | break; |
| 2183 | } |
| 2184 | } |
| 2185 | |
| 2186 | // Does afterburn effects to a player ship |
| 2187 | void DoPlayerAfterburnControl(game_controls *controls, object *objp) { |
no test coverage detected