returns the number of a free object, updating Highest_object_index. Generally, ObjCreate() should be called to get an object, since it fills in important fields and does the linking. returns -1 if no free objects
| 1609 | // fills in important fields and does the linking. |
| 1610 | // returns -1 if no free objects |
| 1611 | int ObjAllocate(void) { |
| 1612 | int objnum; |
| 1613 | |
| 1614 | if (Num_objects >= MAX_OBJECTS - 2) { |
| 1615 | int num_freed; |
| 1616 | |
| 1617 | num_freed = FreeObjectSlots(MAX_OBJECTS - 10); |
| 1618 | mprintf(0, " *** Freed %i objects in frame %i\n", num_freed, FrameCount); |
| 1619 | } |
| 1620 | |
| 1621 | if (Num_objects >= MAX_OBJECTS) { |
| 1622 | mprintf(1, "Object creation failed - too many objects!\n"); |
| 1623 | return -1; |
| 1624 | } |
| 1625 | |
| 1626 | objnum = free_obj_list[Num_objects++]; |
| 1627 | |
| 1628 | if (objnum > Highest_object_index) { |
| 1629 | Highest_object_index = objnum; |
| 1630 | if (Highest_object_index > Highest_ever_object_index) { |
| 1631 | Highest_ever_object_index = Highest_object_index; |
| 1632 | mprintf(0, "Highest ever Object %d\n", Highest_ever_object_index); |
| 1633 | } |
| 1634 | } |
| 1635 | |
| 1636 | return objnum; |
| 1637 | } |
| 1638 | |
| 1639 | // frees up an object. Generally, ObjDelete() should be called to get |
| 1640 | // rid of an object. This function deallocates the object entry after |
no test coverage detected