| 3071 | // Prints out a message when you've found a secret |
| 3072 | #define SECRET_COLOR GR_RGB(0, 128, 255) |
| 3073 | void DoSecretForPlayer(room *rp, object *objp) { |
| 3074 | int y = Game_window_h / 4; |
| 3075 | AddPersistentHUDMessage(SECRET_COLOR, HUD_MSG_PERSISTENT_CENTER, y, 5, HPF_FADEOUT + HPF_FREESPACE_DRAW, |
| 3076 | SOUND_GAME_MESSAGE, TXT_FOUND_SECRET); |
| 3077 | |
| 3078 | ClearSecretFlags(rp); |
| 3079 | } |
| 3080 | |
| 3081 | // -------------------------------------------------------------------- |
| 3082 |
no test coverage detected