| 2830 | #define DEATH_SCALAR (DEATH_BASE / LEVEL_SPAN) |
| 2831 | |
| 2832 | int GetRankLevel(int rank) { |
| 2833 | if (rank < 600) |
| 2834 | return 1; |
| 2835 | if (rank < 900) |
| 2836 | return 2; |
| 2837 | if (rank < 1200) |
| 2838 | return 3; |
| 2839 | if (rank < 1500) |
| 2840 | return 4; |
| 2841 | if (rank < 1800) |
| 2842 | return 5; |
| 2843 | if (rank < 2100) |
| 2844 | return 6; |
| 2845 | if (rank < 2400) |
| 2846 | return 7; |
| 2847 | if (rank < 2600) |
| 2848 | return 8; |
| 2849 | if (rank < 3000) |
| 2850 | return 9; |
| 2851 | return 10; |
| 2852 | } |
| 2853 | |
| 2854 | // Given two objects, calculates rank for them after a kill |
| 2855 | float CalculateNewRanking(object *obj_a, object *obj_b, int won) { |
no outgoing calls
no test coverage detected