Server is telling the client about the level currently playing Server only
| 749 | // Server is telling the client about the level currently playing |
| 750 | // Server only |
| 751 | void MultiSendLevelInfo(int slot) { |
| 752 | ASSERT(Netgame.local_role == LR_SERVER); |
| 753 | uint8_t data[MAX_GAME_DATA_SIZE]; |
| 754 | int count = 0; |
| 755 | int size_offset; |
| 756 | |
| 757 | size_offset = START_DATA(MP_LEVEL_INFO, data, &count); |
| 758 | |
| 759 | if (Netgame.local_role == LR_SERVER) { |
| 760 | if (Players[slot].start_roomnum != -1) |
| 761 | MultiAddByte(JOIN_ANSWER_OK, data, &count); |
| 762 | else |
| 763 | MultiAddByte(JOIN_ANSWER_NO_ROOM, data, &count); |
| 764 | } else |
| 765 | MultiAddByte(JOIN_ANSWER_NOT_SERVER, data, &count); |
| 766 | |
| 767 | // Do level number (of the mission) |
| 768 | mprintf(0, "Sending current mission level %d!\n", Current_mission.cur_level); |
| 769 | MultiAddByte(Current_mission.cur_level, data, &count); |
| 770 | |
| 771 | // Send the difficulty |
| 772 | MultiAddByte(Netgame.difficulty, data, &count); |
| 773 | |
| 774 | END_DATA(count, data, size_offset); |
| 775 | |
| 776 | // Send it out |
| 777 | nw_SendReliable(NetPlayers[slot].reliable_socket, data, count); |
| 778 | } |
| 779 | |
| 780 | // Clients says he's ready for level info |
| 781 | // so send it to him |
no test coverage detected