| 7423 | } |
| 7424 | |
| 7425 | int MultiStuffObjWBAnimUpdate(uint16_t objnum, uint8_t *data) { |
| 7426 | // multi_anim multi_anim_info; |
| 7427 | int count = 0; |
| 7428 | int size = 0; |
| 7429 | |
| 7430 | if (Netgame.local_role != LR_SERVER) { |
| 7431 | BailOnMultiplayer(NULL); |
| 7432 | return 0; |
| 7433 | } |
| 7434 | |
| 7435 | ASSERT(Objects[objnum].flags & OF_CLIENT_KNOWS); |
| 7436 | // mprintf(0,"%");//KBTEST |
| 7437 | /* |
| 7438 | if(ObjGetAnimUpdate(objnum, &multi_anim_info)) // Checks if obj is still alive and all |
| 7439 | { |
| 7440 | size=START_DATA (MP_ANIM_UPDATE,data,&count); |
| 7441 | MultiAddUshort(objnum,data,&count); |
| 7442 | MultiAddFloat (multi_anim_info.server_time,data,&count); |
| 7443 | MultiAddUshort(multi_anim_info.server_anim_frame,data,&count); |
| 7444 | MultiAddByte(multi_anim_info.anim_start_frame,data,&count); |
| 7445 | MultiAddByte(multi_anim_info.anim_end_frame,data,&count); |
| 7446 | MultiAddFloat (multi_anim_info.anim_time,data,&count); |
| 7447 | MultiAddFloat (multi_anim_info.max_speed,data,&count); |
| 7448 | MultiAddByte(multi_anim_info.flags,data,&count); |
| 7449 | MultiAddShort(multi_anim_info.anim_sound_index,data,&count); |
| 7450 | END_DATA (count,data,size); |
| 7451 | return count; |
| 7452 | } |
| 7453 | */ |
| 7454 | return 0; |
| 7455 | } |
| 7456 | |
| 7457 | void MultiDoObjWBAnimUpdate(uint8_t *data) { |
| 7458 | // multi_anim multi_anim_info; |
no test coverage detected