| 8544 | } |
| 8545 | |
| 8546 | void MultiSendUnattach(object *child) { |
| 8547 | int count = 0; |
| 8548 | uint8_t data[MAX_GAME_DATA_SIZE]; |
| 8549 | int size_offset; |
| 8550 | |
| 8551 | ASSERT(Objects[OBJNUM(child)].flags & OF_CLIENT_KNOWS); |
| 8552 | |
| 8553 | size_offset = START_DATA(MP_UNATTACH_OBJ, data, &count); |
| 8554 | MultiAddUshort(OBJNUM(child), data, &count); |
| 8555 | END_DATA(count, data, size_offset); |
| 8556 | MultiSendReliablyToAllExcept(Player_num, data, count, NETSEQ_OBJECTS, false); |
| 8557 | } |
| 8558 | |
| 8559 | void MultiDoUnattach(uint8_t *data) { |
| 8560 | object *child; |
no test coverage detected