Strips a player bare of weapons
| 9235 | |
| 9236 | // Strips a player bare of weapons |
| 9237 | void MultiSendStripPlayer(int slot) { |
| 9238 | if (Game_mode & GM_MULTI) { |
| 9239 | MULTI_ASSERT_NOMESSAGE(Netgame.local_role == LR_SERVER); |
| 9240 | } else { |
| 9241 | if (slot == -1) { |
| 9242 | // it's not a multiplayer game, bash to just us |
| 9243 | slot = Player_num; |
| 9244 | } |
| 9245 | } |
| 9246 | |
| 9247 | int count = 0, save_count; |
| 9248 | uint8_t data[MAX_GAME_DATA_SIZE]; |
| 9249 | int size_offset; |
| 9250 | size_offset = START_DATA(MP_STRIP_PLAYER, data, &count); |
| 9251 | save_count = count; |
| 9252 | MultiAddByte(slot, data, &count); |
| 9253 | END_DATA(count, data, size_offset); |
| 9254 | |
| 9255 | if (slot != -1) { |
| 9256 | MultiDoStripPlayer(Player_num, data); |
| 9257 | if (slot != Player_num) |
| 9258 | nw_SendReliable(NetPlayers[slot].reliable_socket, data, count, false); |
| 9259 | } else { |
| 9260 | // strip all the players |
| 9261 | int i; |
| 9262 | for (i = 0; i < MAX_PLAYERS; i++) { |
| 9263 | if ((NetPlayers[i].flags & NPF_CONNECTED) && (NetPlayers[i].sequence != NETSEQ_PLAYING)) { |
| 9264 | MultiAddByte(i, data, &save_count); // change the value in the packet |
| 9265 | MultiDoStripPlayer(Player_num, data); |
| 9266 | if (i != Player_num) |
| 9267 | nw_SendReliable(NetPlayers[i].reliable_socket, data, count, false); |
| 9268 | } |
| 9269 | } |
| 9270 | } |
| 9271 | } |
| 9272 | |
| 9273 | // Server is telling me about a player rank |
| 9274 | void MultiDoInitialRank(uint8_t *data) { |
no test coverage detected