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hub / github.com/DescentDevelopers/Descent3 / MultiSendRobotFireSound

Function MultiSendRobotFireSound

Descent3/multi.cpp:7010–7042  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

7008}
7009
7010void MultiSendRobotFireSound(int16_t soundidx, uint16_t objnum) {
7011 int size;
7012 int count = 0;
7013 uint8_t data[MAX_GAME_DATA_SIZE];
7014 // mprintf(0,"&");//KBTEST
7015 MULTI_ASSERT_NOMESSAGE(Netgame.local_role == LR_SERVER);
7016 // mprintf(0,"Sending Robot %d fire sound.\n",objnum);
7017 object *obj = &Objects[objnum];
7018
7019 ASSERT(obj->flags & OF_CLIENT_KNOWS);
7020
7021 size = START_DATA(MP_ROBOT_FIRE_SOUND, data, &count);
7022 MultiAddUshort(objnum, data, &count);
7023
7024 MultiAddShort(soundidx, data, &count);
7025
7026 END_DATA(count, data, size);
7027
7028 // Add it to the outgoing queue. The MultiSendRobotFireSound() function will actually send it
7029 for (int i = 0; i < MAX_NET_PLAYERS; i++) {
7030 if (i == Player_num)
7031 continue;
7032
7033 if ((NetPlayers[i].flags & NPF_CONNECTED) && (NetPlayers[i].sequence == NETSEQ_PLAYING)) {
7034 if (Multi_send_size[i] + count >= MAX_GAME_DATA_SIZE)
7035 MultiSendFullPacket(i, 0);
7036
7037 memcpy(&Multi_send_buffer[i][Multi_send_size[i]], data, count);
7038 Multi_send_size[i] += count;
7039 MultiSendFullPacket(i, 0);
7040 }
7041 }
7042}
7043
7044void MultiDoRobotFireSound(uint8_t *data) {
7045 int objnum;

Callers 1

WBFireBatteryFunction · 0.85

Calls 5

START_DATAFunction · 0.85
MultiAddUshortFunction · 0.85
MultiAddShortFunction · 0.85
END_DATAFunction · 0.85
MultiSendFullPacketFunction · 0.85

Tested by

no test coverage detected