| 8410 | } |
| 8411 | |
| 8412 | void MultiSendAiWeaponFlags(object *obj, int flags, int wb_index) { |
| 8413 | int count = 0; |
| 8414 | uint8_t data[MAX_GAME_DATA_SIZE]; |
| 8415 | int size_offset; |
| 8416 | size_offset = START_DATA(MP_AIWEAP_FLAGS, data, &count); |
| 8417 | MultiAddUshort(OBJNUM(obj), data, &count); |
| 8418 | MultiAddInt(flags, data, &count); |
| 8419 | MultiAddByte(wb_index, data, &count); |
| 8420 | END_DATA(count, data, size_offset); |
| 8421 | MultiSendToAllExcept(Player_num, data, count, NETSEQ_OBJECTS); |
| 8422 | } |
| 8423 | |
| 8424 | void MultiDoAiWeaponFlags(uint8_t *data) { |
| 8425 | int count = 0; |
no test coverage detected