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hub / github.com/DescentDevelopers/Descent3 / MultiSendAdjustPosition

Function MultiSendAdjustPosition

Descent3/multi.cpp:8950–8975  ·  view source on GitHub ↗

Server is telling the client to update his position

Source from the content-addressed store, hash-verified

8948
8949// Server is telling the client to update his position
8950void MultiSendAdjustPosition(int slot, float timestamp) {
8951 MULTI_ASSERT_NOMESSAGE(Netgame.local_role == LR_SERVER);
8952
8953 int size_offset;
8954 int count = 0;
8955 uint8_t data[MAX_GAME_DATA_SIZE];
8956
8957 object *obj = &Objects[Players[slot].objnum];
8958
8959 size_offset = START_DATA(MP_ADJUST_POSITION, data, &count);
8960 MultiAddFloat(timestamp, data, &count);
8961
8962 MultiAddFloat(obj->pos.x, data, &count);
8963 MultiAddFloat(obj->pos.y, data, &count);
8964 MultiAddFloat(obj->pos.z, data, &count);
8965
8966 MultiAddFloat(obj->mtype.phys_info.velocity.x, data, &count);
8967 MultiAddFloat(obj->mtype.phys_info.velocity.y, data, &count);
8968 MultiAddFloat(obj->mtype.phys_info.velocity.z, data, &count);
8969
8970 MultiAddInt(obj->roomnum, data, &count);
8971
8972 END_DATA(count, data, size_offset);
8973
8974 nw_Send(&NetPlayers[slot].addr, data, count, 0);
8975}
8976
8977float Last_update_time[MAX_PLAYERS];
8978// Client is asking permission to move

Callers 1

MultiDoRequestToMoveFunction · 0.85

Calls 5

START_DATAFunction · 0.85
MultiAddFloatFunction · 0.85
MultiAddIntFunction · 0.85
END_DATAFunction · 0.85
nw_SendFunction · 0.85

Tested by

no test coverage detected