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hub / github.com/DescentDevelopers/Descent3 / MultiExtractPositionData

Function MultiExtractPositionData

Descent3/multi.cpp:1877–1881  ·  view source on GitHub ↗

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1875 MultiAddFloat(pos->y, data, count);
1876}
1877void MultiExtractPositionData(vector *vec, uint8_t *data, int *count) {
1878 vec->x = ((float)MultiGetUshort(data, count)) / 16.0;
1879 vec->z = ((float)MultiGetUshort(data, count)) / 16.0;
1880 vec->y = MultiGetFloat(data, count);
1881}
1882
1883void MultiSendBadChecksum(int slot) {
1884 uint8_t data[MAX_GAME_DATA_SIZE];

Callers 3

MultiDoPlayerPosFunction · 0.85
MultiDoRobotPosFunction · 0.85
MultiDoGuidedInfoFunction · 0.85

Calls 2

MultiGetUshortFunction · 0.85
MultiGetFloatFunction · 0.85

Tested by

no test coverage detected