| 4854 | MultiSendRenewPlayer(slot); |
| 4855 | } |
| 4856 | void GetServerGameTime() { |
| 4857 | MULTI_ASSERT(Netgame.local_role != LR_SERVER, "Server in GetServerGameTime!"); |
| 4858 | uint8_t outdata[MAX_GAME_DATA_SIZE]; |
| 4859 | int count = 0; |
| 4860 | int size; |
| 4861 | mprintf(0, "Requesting gametime from server\n"); |
| 4862 | Got_new_game_time = 0; |
| 4863 | size = START_DATA(MP_GET_GAMETIME, outdata, &count); |
| 4864 | MultiAddFloat(timer_GetTime(), outdata, &count); |
| 4865 | END_DATA(count, outdata, size); |
| 4866 | nw_Send(&Netgame.server_address, outdata, count, 0); |
| 4867 | } |
| 4868 | void MultiDoGameTimeReq(uint8_t *data, network_address *from_addr) { |
| 4869 | uint8_t outdata[MAX_GAME_DATA_SIZE]; |
| 4870 | int count = 0; |
no test coverage detected