Applies lighting to all objects in a certain distance
| 990 | |
| 991 | // Applies lighting to all objects in a certain distance |
| 992 | void ApplyLightingToObjects(vector *pos, int roomnum, float light_dist, float red_scale, float green_scale, |
| 993 | float blue_scale, vector *light_direction, float dot_range) { |
| 994 | int16_t objlist[MAX_DYNAMIC_FACES]; |
| 995 | int num_objects, i; |
| 996 | float normalized_time[MAX_SUBOBJECTS]; |
| 997 | |
| 998 | num_objects = fvi_QuickDistObjectList(pos, roomnum, light_dist, objlist, MAX_DYNAMIC_FACES, false, false, true); |
| 999 | |
| 1000 | for (i = 0; i < num_objects; i++) { |
| 1001 | object *obj = &Objects[objlist[i]]; |
| 1002 | |
| 1003 | if (obj->type == OBJ_ROOM) { |
| 1004 | ApplyLightingToExternalRoom(pos, obj->id, light_dist, red_scale, green_scale, blue_scale, light_direction, |
| 1005 | dot_range); |
| 1006 | continue; |
| 1007 | } |
| 1008 | |
| 1009 | if (obj->renderframe != ((FrameCount - 1) % 65536)) { |
| 1010 | if (obj != Viewer_object) |
| 1011 | continue; |
| 1012 | } |
| 1013 | |
| 1014 | if (obj->lm_object.used == 0) { |
| 1015 | if (obj->effect_info && ((obj->effect_info->type_flags & EF_VOLUME_LIT) || |
| 1016 | obj->lighting_render_type == LRT_GOURAUD || obj->type == OBJ_POWERUP)) { |
| 1017 | ApplyVolumeLightToObject(pos, obj, light_dist, red_scale, green_scale, blue_scale, light_direction, dot_range); |
| 1018 | continue; |
| 1019 | } else |
| 1020 | continue; |
| 1021 | } |
| 1022 | |
| 1023 | int model_num = obj->rtype.pobj_info.model_num; |
| 1024 | poly_model *pm = &Poly_models[model_num]; |
| 1025 | |
| 1026 | // Set our light position |
| 1027 | Light_position = *pos; |
| 1028 | |
| 1029 | // Set up light direction if this is a directional light |
| 1030 | if (light_direction) { |
| 1031 | Light_direction = *light_direction; |
| 1032 | Use_light_direction = 1; |
| 1033 | } else |
| 1034 | Use_light_direction = 0; |
| 1035 | |
| 1036 | StartLightingInstance(&obj->pos, &obj->orient); |
| 1037 | |
| 1038 | // Now, get the lights position in the objects submodel space |
| 1039 | SetNormalizedTimeObj(obj, normalized_time); |
| 1040 | SetModelAnglesAndPos(pm, normalized_time); |
| 1041 | |
| 1042 | for (int t = 0; t < pm->n_models; t++) { |
| 1043 | bsp_info *sm = &pm->submodel[t]; |
| 1044 | if (sm->parent == -1) |
| 1045 | ApplyLightingToSubmodel(obj, pm, sm, light_dist, red_scale, green_scale, blue_scale, dot_range); |
| 1046 | } |
| 1047 | |
| 1048 | DoneLightingInstance(); |
| 1049 | ASSERT(Light_instance_depth == 0); |
no test coverage detected