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hub / github.com/DescentDevelopers/Descent3 / QueuePersistentHUDMessage

Function QueuePersistentHUDMessage

Descent3/hudmessage.cpp:1310–1323  ·  view source on GitHub ↗

adds a message to the persistant message queue

Source from the content-addressed store, hash-verified

1308
1309// adds a message to the persistant message queue
1310void QueuePersistentHUDMessage(ddgr_color color, int x, int y, float time, int flags, int sound_index, char *message) {
1311 if (Num_queued_PHUD_messages == PHUD_QUEUE_SIZE)
1312 return;
1313
1314 phud_message *pp = &PHUD_message_queue[Num_queued_PHUD_messages++];
1315
1316 pp->color = color;
1317 pp->x = x;
1318 pp->y = y;
1319 pp->time = time;
1320 pp->flags = flags;
1321 pp->sound_index = sound_index;
1322 strcpy(pp->message, message);
1323}
1324
1325// Start playing a persistent HUD message
1326void StartPersistentHUDMessage(ddgr_color color, int x, int y, float time, int flags, int sound_index, char *message) {

Callers 1

AddPersistentHUDMessageFunction · 0.85

Calls

no outgoing calls

Tested by

no test coverage detected