adds a message to the persistant message queue
| 1308 | |
| 1309 | // adds a message to the persistant message queue |
| 1310 | void QueuePersistentHUDMessage(ddgr_color color, int x, int y, float time, int flags, int sound_index, char *message) { |
| 1311 | if (Num_queued_PHUD_messages == PHUD_QUEUE_SIZE) |
| 1312 | return; |
| 1313 | |
| 1314 | phud_message *pp = &PHUD_message_queue[Num_queued_PHUD_messages++]; |
| 1315 | |
| 1316 | pp->color = color; |
| 1317 | pp->x = x; |
| 1318 | pp->y = y; |
| 1319 | pp->time = time; |
| 1320 | pp->flags = flags; |
| 1321 | pp->sound_index = sound_index; |
| 1322 | strcpy(pp->message, message); |
| 1323 | } |
| 1324 | |
| 1325 | // Start playing a persistent HUD message |
| 1326 | void StartPersistentHUDMessage(ddgr_color color, int x, int y, float time, int flags, int sound_index, char *message) { |
no outgoing calls
no test coverage detected