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hub / github.com/DescentDevelopers/Descent3 / RenderHUDText

Function RenderHUDText

Descent3/huddisplay.cpp:889–898  ·  view source on GitHub ↗

renders text, scaled, alphaed, saturated,

Source from the content-addressed store, hash-verified

887
888// renders text, scaled, alphaed, saturated,
889void RenderHUDText(ddgr_color col, uint8_t alpha, int sat_count, int x, int y, const char *fmt, ...) {
890 std::va_list arglist;
891 char buf[128];
892
893 va_start(arglist, fmt);
894 std::vsnprintf(buf, 128, fmt, arglist);
895 va_end(arglist);
896
897 RenderHUDTextFlagsNoFormat(0, col, alpha, sat_count, x, y, buf);
898}
899
900// renders text, scaled, alphaed, saturated,
901void RenderHUDTextFlagsNoFormat(int flags, ddgr_color col, uint8_t alpha, int sat_count, int x, int y, const char *str) {

Callers 13

GameRenderFrameFunction · 0.85
RenderHUDItemsFunction · 0.85
HudDisplayRouterFunction · 0.85
RenderHUDInventoryFunction · 0.85
RenderHUDShieldValueFunction · 0.85
RenderHUDEnergyValueFunction · 0.85
RenderHUDAfterburnerFunction · 0.85
RenderHUDPrimaryFunction · 0.85
RenderHUDSecondaryFunction · 0.85
RenderHUDShipStatusFunction · 0.85
RenderHUDWarningsFunction · 0.85
RenderHUDCountermeasuresFunction · 0.85

Calls 1

Tested by

no test coverage detected