clears out HUD level items
| 642 | |
| 643 | // clears out HUD level items |
| 644 | void ResetHUDLevelItems() { |
| 645 | int i; |
| 646 | for (i = 0; i < MAX_HUD_ITEMS; i++) { |
| 647 | if (HUD_array[i].stat && (HUD_array[i].flags & HUD_FLAG_LEVEL)) { |
| 648 | FreeHUDItem(i); |
| 649 | } |
| 650 | } |
| 651 | } |
| 652 | |
| 653 | // from game.cpp |
| 654 | extern void InitGameScreen(int, int); |
no test coverage detected